Blog Game CCG
From The Encyclopedia of Pointless
Contents |
Overview
The idea is something like a cross between Apples to Apples, The Blog Game, and 1000 Blank White Cards. A player plays a Question Card, then everyone else pulls out an Answer Card. The player who plays a Question Card then decides whose answer is best, then that person gets a point. Of course it gets more complicated than this.
Before you Begin
The first step for playing The Blog CCG is to build a deck of 42 cards. These cards are for your own personal use, and should be tailored to your specific type of play. Tailoring your deck involves buying countless booster packs to find the cards you like the most. The rest go in a shoebox under your bed.
Types of Cards
Answer Cards
There are three types of Answer cards.
- Noun Cards
- Noun cards depict a person, place or thing.
- Verb Cards
- Verb cards depict actions, like jump off a bridge or practice for years. They are always in simple present tense.
- Quote Cards
- Quote cards depict various quotes both famous and not, like "Hasta la Vista, baby." or "Stop trying to pump your mudman up, Jimbo."
Question Cards
Like the Answer cards, Question Cards come in three types. Unlike Answer Cards they are divided by how they're dealt with rather than what they depict.
- Subjective Cards
- Subjective cards ask questions that there is no correct answer for, like "The world is going to end. What are you doing?" and "What's the best birthday present?". The answer isn't clear-cut, so it is the Inquisitor's responsibility to determine the correct answer.
- Objective Cards
- Objective cards ask questions that can be concretely answered, like "Who is biggest?" or "What came first?". If it's not obvious which of the cards is most correct the Inquisitor makes the final judgment.
- Epic Question Cards
- Epic Question Cards require players to play groups of cards from their deck, such as an unlikely combination of person and quote, or the largest group of related cards they can come up with. Because of their epic nature players get to choose cards from their deck as well as their hand, and the rewards are exponentially greater.
Utility Cards
Utility Cards are where the strategy and complicated nature of Collectible Card Games comes in. Some cards affect the nature of the Question Cards, some cards affect how the Inquisitor makes their decision. The effects of the card and the rules on how to play it are outlined on the card.
How To Play
Each player shuffles and then draws seven cards from their deck. Whoever has the most question cards goes first. If no one player has the most question cards then rock paper scissors is used. Play then proceeds clockwise. Discarding is always done by putting the used cards at the bottom of the player's deck.
Each player in turn plays a question card from their hand. The other players then play appropriate answer cards from their hands. The winner of the turn is then determined and one point is awarded. The cards played are then discarded and new cards are drawn from player's decks until each player has seven cards again.
Lightning Rounds
If a player has no question cards in his hand he must declare the turn a Lightning Round. Each player except the slowest then has an opportunity to discard from his hand and draw new cards from his deck. The last player to attempt to discard must return the cards to his hand. Players do not have to participate in the Lightning Round if they like their current hand. It is always the last player to attempt to discard that must return the cards to his hand.


